LS 19 Follow me V1.2.1.40

LS 19 Follow me V1.2.1.40

V1.2.1.40
– Translations updated by contributors.
– Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC).
– Increased starting distance to 20, from 10.
– Fix for saving/loading distance and offset between savegame-sessions.

Ever wanted to have some vehicles follow you around the map?
With “Follow Me” you can (though not backwards driving).

Have you ever wanted to make a transport convoy, or just be able to; cut grass – dry it – rake it – bale it – wrap it – pick it up, with multiple tractors all in one go?

With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle.

How to use it

Before telling about the controls, here’s a list of [u]known problems[/u] that may occur when you use it:

– The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”.

– Some vehicles may start to zig-zag, in the attempt at following the “[i]trail[/i]”, due to trying to touch every “trail crumb”. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”.

– Turning on beaconlights, when having set up a circular convoy – i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off.

Default control keys:

Controls

The action-keys, which can be changed in Options – Controls, are defined in two sets:

Myself – For the vehicle the player is driving:

RIGHT CTRL + F = Start/stop following the vehicle in front (if possible).
RIGHT CTRL + H = Pause/resume following.
RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5.
RIGHT CTRL + X = Toggle offset between zero and last value.
press-and-hold RIGHT CTRL + X = Invert the offset (left-to-right, right-to-left).
press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.

Behind – To control the vehicle that is following behind me (if any):

RIGHT SHIFT + F = Stop the follower.
RIGHT SHIFT + H = Pause/resume the follower.
RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5.
RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5.
RIGHT SHIFT + X = Toggle the follower’s offset between zero and last value.
press-and-hold RIGHT SHIFT + X = Invert the follower’s offset (left-to-right, right-to-left).
press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.

Note: Each set of action-keys must use the same modifier-key!

Switching it on/off

To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).

If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.

It is possible to “pause” driving, and then later “resume” following the leader’s trail, using the wait/resume action (RIGHT CTRL + H).

To stop following, press the same action again (RIGHT CTRL + F).

OLDER VERSION CHANGES:

1.2.0.39
– Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC)

1.1.0.38
– Italian translation of keys description, by Paxly

1.1.0.37
– French translation update by Taco29

1.1.0.36
– Dutch translation update by pewemo

1.1.0.35
– Changed speed & driving behaviour
– Limit speed when equipment active
– Translations contributed/updated;
– Russian by Gonimy-Vetrom
– Polish by Ziuta
– Italian by xno & Paxly
– Spanish by Vanquish081
– Fix motor stop problem
– Fix for vehicle reset/delete
– Possible work-around of the ‘currentHelper’ problem

1.0.0.17
– Upgraded to FS17
– Added turn-light indication-state to ‘trail-crumbs’
– Had to remove traffic-collision-triggerboxes, so will crash into other vehicles! Drive carefully.

Known bugs/problems:
– Followers are not able to detect traffic-vehicles, and will therefore collide with them.
– Followers speed is not always 100% accurate.
– Too high speed into a turn, or having a slow steering, will make the follower go zig-zag in an attempt at “getting back on track”.
– Follower-vehicles that has no build in traffic-collision-box can (obviously) not detect if they are about to collide with something in front.


Do you know what Farming Simulator 19 Mods / Farming Simulator 22 Mods are? We bet that you've heard of them! However, if you are one of those people who are still not aware of this great feature, we can explain what it's all about! Downloading FS19 mods / FS22 mods is one of the greatest ways to upgrade your Farming Simulator 19 / Farming Simulator 22 game with just few clicks. All that you have to do is select Farming Simulator 19 mod / Farming Simulator 22 mod Download and supplement your game with it. We can give you a wide variety of all sorts of ingenious modifications so that each of you could find the most suitable solution. However, the best way to see how it works is just to try and to explore these FS 19 mods / FS 22 mods features right now.






You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *